Digital art uses technology to create art. For example, a person can use a 3D-printer to print a sculpture. That, or someone can use a computer software to 'paint' a picture of something. EAT (Experiments in Art and Technology) was an organization established in 1967 to 'develop collaborations between artists and engineers.' They were, essentially, a group of people who experimented with technology to create art. Basically, they tried to convince the world that computer graphics can be a form of art. Michael Noll was the creator of two of the earliest 3D computer graphics films. "Computer Ballet" was the first ever computer animation film of humans, created by Noll in 1965. John Whitney would later answer the question, "Can computers really create animation?" through his own work. "Matrix" (1970) was a generative graphics films created by Whitney, and was practically the beginning of 'screen-savers.' This could fall under the category of invention, as it involves the development of a mechanical technique or device. The way these films were created was through the use of algorithms. Algorithms are 'processes or sets of rules to be followed in calculations or other problem-solving operations.' There are countless social media websites online that use algorithms to generate several results for people who search for different things on the internet. Data can be consisted of anything; collections of tweets on Twitter, videos on YouTube, or specific pictures that are found on Instagram. Further down the road, computers would be used more and more as a paintbrush to create art. However, as the internet was born, people would learn that it could be used as a medium to make 'posts' online about their own works of art. This can lead to issues, however, as human error is still plausible in algorithms. Humans can make mistakes in coding, which leads to a misunderstanding in a computer's program. Speaking of 'mistakes,' happenings were performances, events, or situation arts used to describe art-related events. The term was originally coined by Allan Kaprow during the 1950s. He believed that art could be a seen and heard anywhere, not just on a canvas or on a pedestal. One example of a happening is Yoko Ono's performance, "Cut Piece," where people would walk to her and cut her clothes, stripping her down. The more she was exposed, the more aggressive people were with their cuts. Something was happening as Ono was up there.
DISCUSSION 1:
An example of internet art can be “Art in digital form,” by Jessie Johnson. This artwork was created when the Coronavirus was sweeping across the world, taking an immeasurable number of lives. These days, we have had to change our lives to adapt to this virus.
DISCUSSION 2:
Steryerl’s How Not to Be Seen provides insight on how easy it is to remove something or someone from the final cut of a camera recording. Today’s technology is so advanced, you could just select anything in the shot (in post-production), and erase it, making it invisible; unable to be seen. We no longer need the old technology we used to use, because newer inventions have taken over those roles, and even more. It could be inferred that the old technology of the past is slowly “disappearing,” since they are so rare and rarely used in present times.
DISCUSSION 3:
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